![]() ![]() The power would work the same, but instead, casting the power will have a radius of effect. Sure, I don’t have any issue with targeting enemy for it to work, but it impact the second half. Let just say that powers that requires you to target other players in Warframe are not that used since your teammates are always moving! Thus, like the augment for Ember, Frost, Oberon, Saryn and Volt I think Spellbind should change from a ‘’ Targeting’’ power for an ‘’ Area’’ power. ![]() But the other half of this power ( Nearby allies become immune to Status Effects.) is not necessarily easy to cast since you need to target the allies to use this power on them. For a ground control point of view, it works perfectly. Spellbind is not bad, but the implementation is. Nearby allies become immune to Status Effects. I just try to take some buff that could be use depending on the animation the player want)Įnemies fumble their weapons as they tumble into the air. The difference in what the animation gives as buff doesn’t to be the one specified necessarily. Thus, Wisp Agile animation could give make enemy less accurate when in a certain range (like Nyx, but using Wisp ‘’Invisibility’’, but not as strong) while her Noble animation could give her a health boost. Using a different warframe animation would not triger the passif. Using the Agile animation could give her an increase movement speed, while her Noble animation could give her an armor boost. However, her fly would be affected by her animation. Thus, the use of Mod for damage reduction while in the air could be applied, making Titania more resistant (This point is to debate since it could make her to much resistant with only her passif). Unlike Wisp however, she would be consider in flying mode but would remain on a ground level. Unless you only use Razorwing.įairy Queen would allow Titania to fly, similarly like Wisp. While she look like a fairy, her playstyle is not. ![]() Titania is supposed to be known as the Fairy Queen. I suggest to change, not modify, but to change Dust Bloom to a different passif. Passif might not be what define a warframe, but it didn’t stop players to created build adapted for certain passif like Wisp. While it could remain unchanged, with the apparition of newer frame with ‘’Special’’ passif like Hildryn, Wisp and others, I think changing it could be a good opportunity to attrack players to play her. While it is not the worst passif, I don’t think it is the greatest either. Successive Dust Blooms do not cause the previous instances to disappear, therefore being able to grant the whole squad a consistent buff to their travel momentum. Bullet jumping also creates a trampoline that lasts 5 seconds and grants the Upsurge buff, giving the same +25% distance to Bullet Jump and Rolling maneuvers performed in the area for her allies. Titania gains +25% Bullet Jump and rolling distance. ![]() However she is still a warframe I want to like. Then Octavia came out and I buried Titania. Titania was, when I was not playing Warframe that much, the first warframe I was excited about. Thanks to let me know! I’ll not take your word for it after having played with her! Titania is a deadly and mischievous addition to any squad, but don’t take my word for it Tenno. your eyes might bleed with soem words :P) Please note, I am sorry for my writing (English is not my first language and I have more issue writing than speaking it. Xbox One, MR27, 1726 hours players, Played since you could petrify enemy with a beam from your operator. I don't think this info should be necessary, since anybody should be able to give feedback no matter their MR or time played. Since DE seem to check players feedback for some warframe rework (Vauban) I thought, Why not try and make one for Titania. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |